Rebirth is like reincarnation. Your character is born again as whatever class you like. However, memories of previous life linger, granting you additional powers, skills and abilities from your old class.
First and second reborn characters are much more powerful than newborns, with higher abilities, increased defense after Level 70 promotion and better skills which are only available to reborn characters.
That's why reborned characters often use Warrior armors and helmets by upgrading them in market, (reborn characters can wear all gears that are Level 70 or below).
Archers, Trojans, Warriors and Fire Taoists can have rebirth after they reach Level 120. But Water Taoists, who are more spiritually enlightened than others, can have 1st rebirth at Level 110... they have led a more fulfilling life, and are ready to be reborn at a younger age. For reborning you must be fully promoted.
To undergo your second rebirth, you must be fully promoted and reach Level 130. The second reborn offers great features and increased defense, making it a wise choice.
Second reborn characters can use the Bless skill to gather lucky time. During the lucky time, you have a chance to gain the following benefits.
After reborn, your character will be Level 15 and your equipment will reborn with you. However, they will revert to low level... so you will still be able to equip and use them again. If you don't like that, you need to un-equip them before rebirth.
After rebirth, players will receive 30 attribute points (10 allotted automatically by system, and the other 20 can be allotted by the player). In addition, more bonus attribute points (55 at most) will be awarded if you were reborn at higher level. The smartest thing to do is reborning at Level 130 to get the most out of it. On top of all this, you can re-allot the attribute points as you wish! And your attribute points won't be auto-allocated every time you level-up.
You will receive a unique weapon after rebirth. The special abilities of the weapons will be activated randomly.
Class | Special abilities |
---|---|
Trojan | Weapon hit poisons the target |
Warrior | Weapon hit poisons the target |
Archer | Weapon hit increases your attack (Stigma) |
Fire Taoist | Weapon hit restores 310 HP |
Water Taoist | Weapon hit restores 310 MP |